Dragon's Trove is one of the many decks that Pazio has released to give flavor to RPG pen and paper style games. Included is 110 cards with full color illustration of an item on the front, and a text description on the back.
I picked mine up for $16.99 at my local game store, but I have seen them range online from about $8 and up.
The Good Stuff
The cards are beautifully illustrated and have great descriptive text on the back. Perfect for those DMs that don't want to spend a ton of time coming up with colorful language for items, or if you are like me, just plain forget to. There is a space with a code that you can write notes on if you want to, or keep a separate sheet with card codes and their corresponding number. This makes planning a tad bit faster and more dynamic. Most players love getting tangible things to make the game come alive for them, and a card of banded mail is going to be the closest thing the get to actually getting it.
The Enh Stuff
These cards are mostly made for a fantasy type setting, specifically Pathfinder. If you run a modern campaign, then these are not very useful to you. They are also your generic card material, and if you write on the notes section, you are limiting them to one purpose. Some of the cards in the deck might not be of any use in multiple campaigns, for example the panpipes card... how many sets of those can you have your group find before that gets old? You also might need to be a little organized to use these cards as it will require you to not only have your loot tables and loot ready ahead of time, but have it on the card as well.
How I Use Them
What I have done is picked up card sleeves for these guys and small sticky notes. I write down the item on the back of a sticky note, and place it in the notes section and slip it into a sleeve. When I am making my plans, I write the number of the card in the room notes it corresponds to. Usually I have set loot in a room that either needs to be found with a certain DC, or I have a loot table, or both. In the case of a loot table, instead of having the actual table, I have a pile of cards that my players can choose from, which seems to be going over well. They also get to keep the sticky notes which seems to have helped a few of them not lose their loot.
These cards are a small price to pay for adding a little atmosphere to your game for your players, and to break up your planning from all on paper to something more tangible. And in the end, It is just a fun way to give out loot.
Who it's for:
- DMs that want to add a little more flavor to their game
- DM's that like to have toys
- Fantasy setting campaigns
Who it's not for:
- DMs that want to spend money
- DM's that do not pre-plan
- DM's that have to travel
- Modern pen and papers
Try your local game store, or online at Amazon.
If you like this try:
GameMaster Chase Cards Deck